home *** CD-ROM | disk | FTP | other *** search
- YOUR GAME Version 0.00 -- Program & Design by YOUR NAME
- Copyright (C) 1995
-
- WARNING
- -------
- Put any content warnings here where they can be seen immediately
- by using sysops (violence ratings, etc....).
-
- DISCLAIMER
-
- The author has taken every precaution to insure that no harm
- or damage will occur on computer systems operating this package.
- Nevertheless, the author shall NOT be held liable for whatever
- may happen on your computer system or to any computer systems
- which connects to your own as a result of operating this package.
- The user assumes full responsibility for the correct operation of
- this software package, whether harm or damage results from software
- error, hardware malfunction, or operator error. NO warranties are
- offered, expressly stated or implied, including without limitation
- or restriction any warranties of operation for a particular purpose
- and/or merchantability. If you do not agree with this then do NOT
- use this program.
-
- LICENSE AGREEMENT
-
- The game program, support files, and documentation are copyrighted
- products of ____________. ____________ reserves all rights to
- these products. This is protected by the United States of America
- (USA) and International Copyright Laws. In no way shall the
- components of the game software package be reproduced or modified
- in any form or method without prior expressly written permission
- from _______________.
-
- Tampering with or altering the contents or integrity of the game
- software package is prohibited. No fee may be charged by any
- agency other than __________ beyond the cost of distributing
- unregistered copies without prior expressly written permission from
- __________.
-
- A major portion of this software comes from the DDPlus Door Driver
- Package and was written by the authors of that package. The DDPlus
- Doordriver kit has been used for the communications, interrupt
- handling and some utility functions and that part of the software
- remains copyrighted by the authors of the DDplus Package.
-
- This game is distributed under the Shareware concept. You are
- allowed to operate this game for a trial period of thirty (30)
- days. After this trial period, you must register the game
- or discontinue its usage. Again if you do not agree with this
- then do NOT use this game.
-
- INTRODUCTION:
- ------------
-
- In here goes a general description and summary of your door
- product. Try to keep it to one or two paragraphs only.
-
-
-
- REQUIREMENTS:
- ------------
- At this point in time the only requirements are FILES=10 (or more)
- in your config.sys file and ANSI.SYS. SHARE must also be loaded IF
- you intend to use the game in a multi-node environment OR under
- DesqView. The game is RIP aware but NOT a RIP Game at this time. A
- FOSSIL is NOT required to run the game, although one will be
- supported if it exists. Automatic time slicing support is provided
- to most common multi-taskers as well.
-
- Files Included
- --------------
- Below is a listing of all files for the this Game. If you are
- missing ANY of these files (except for the DOC and FRM files), the
- game will NOT function. Feel free to give out copies of the ENTIRE
- archive package of this game but please make sure all the files
- below are in that package:
-
- FAMILY.ANS - ANSI Player Status Screen
- GOCOPEN.ANS - ANSI Opening Screen for GODFATHER OF CRIME
- MAIN.ANS - GODFATHER OF CRIME Main ANSI Menu Screen
- RIP.ANS - Rest In Peace ANSI Screen
- SUICIDE.ANS - ANSI Screen for Players who choose suicide
- VOTE.ANS - ANSI Screen of Commission Taking a Vote
- WEDDING.ANS - ABSI Screen of Player Getting Married
- SAMPLE1.BAT - A sample BAT file which runs the game program
- from the game directory.
- SAMPLE2.BAT - A sample BAT file which runs the game program
- from any node directory.
- SAMPLE3.BAT - A sample BAT file identical to the one I use on
- my Single node WildCat Support BBS.
- GOC1.CTL - Un-edited and heavily commented sample of a CTL
- Control file for setting up GodFather and
- hereafter referred to in the game documentation as
- GAME.CTL. If you decide to use it, be sure to
- rename it to GOC.CTL first!
- SAMPLE.CTL - A copy of the GOC.CTL file which I use on my BBS to
- run the game (WildCat 4.01S System, 386 33Mhz
- Computer, Single Node, 8Mb RAM, DesqView 2.63/
- QEMM 7.04, BNU Fossil locking port #1 at 19200 and
- using FrontDoor 2.02 and a US Robotics DS Modem,
- ANSI.sys loaded and SHARE loaded). I have left
- the comments in so you can understand what I
- am doing.
- KEY.DAT - Dummy Key for GODFATHER OF CRIME (Good forever!)
- FILE_ID.DIZ - Ascii Description File for BBS Sysops on GOC
- B4UASK.DOC - Checklist to help resolve setup/game problems
- HISTORY.DOC - GOC Version History information file
- SYSOP.DOC - This text file you are reading
- UPGRADE.DOC - If you are upgrading - READ THIS FIRST!
- GOC.EXE - GodFather of Crime Main Program and hereafter
- referred to in the game documentaion as GAME.EXE.
- GOC.OVR - GodFather of Crime game program overlay file.
- DDSETUP.EXE - GodFather of Crime CTL configuration program.
- SETUP.EXE - GODFATHER OF CRIME Game Initializing Program
- REGISTER.FRM - Preprinted registration form and mailer
- BUGRPT.FRM - Preprinted bug report/suggestion/comment form
- and mailer.
- CATALOG.TXT - Descriptive catalog of all games available from me.
- DSITES.TXT - List of sites where my games are distributed.
-
- Files created by GODFATHER OF CRIME upon initialization:
-
- FAMILY.DAT - Family/Territory Information file
- GEN.DAT - General Information file
- GLOB.DAT - Global variables Information File
- GOCSCORE.DAT - Ascii Scores information Bulletin
- MAP.DAT - Map Information File
- NEWS.DAT - News and Player Log Information File (ASCII)
- OLDNEWS.DAT - Previous days News and Player Log Information File
- in ASCII format.
- PLAYER.DAT - Player Information File
- PLAYINFO.DAT - Multi-node info file
-
- Files that may be created by GODFATHER OF CRIME as needed:
-
- ERROR.LOG - Created by main program if error occurs
-
-
- Installation
- ------------
-
- --> NOTE: The word "game" is used in place of the program name
- for both the executable file (example GAME.EXE), and the CTL
- file (Example GAME.CTL) in the documentation from this
- point on. GAMEDIR is used in place of the program directory
- in the documentation from this point on.
-
- 1. Create a directory for the game:
- example: "WC30\DOORS\GAMEDIR"
-
- 2. Make sure that ALL files listed above from the game package
- are moved into that directory.
-
- 3. Type "DDSETUP.EXE" and hit the enter key. The first thing it
- will ask you is what the name of the CTL file is. Type in
- "GAME.CTL" and then proceed to the other settings. After
- you are done the GAME.CTL file should be correctly configured.
- Two versions of a fully commented CTL file are provided for
- manual configuration. One is identified by the game title
- (example: GAME.CTL) and this is the UN-EDITED version and the
- other is identified as SAMPLE.CTL is what a CTL file should look
- like AFTER it is edited. If all else fails - try the one I use
- on MY support BBS (Sample.CTL). If you have fossil drivers be
- sure to uncomment the 'fossil' option. If you have a modem set
- to a non-std IRQ be sure to use the PORT# option for that com
- port. A CTL file generated by DDSETUP.EXE will have NO comments
- and look quite different from my samples, but they WILL work
- just as well, never fear.
-
- Where to put this file?
- Put this file wherever you are running the game executable file
- from. If you are running multi-node you could put a copy in each
- node directory and run from there. If you change directory to
- the GAME directory put the file here. See the example
- SAMPLE#.bat files.
-
- 4. Run the SETUP.EXE file to initialize and setup the game. If
- you are registered then you will be able to alter almost all
- the game settings. If you are NOT registered then you will be
- able to view the game settings, but NOT change them. To setup
- up the required data files go to the "FILE" section of the
- menu by either clicking on it with a mouse or hitting the
- "Alt-F" key combination and then choose "save settings" and
- then "exit program" after you are completed. That's all there
- is to it! If you ever need to reset or re-start the game just
- run setup.exe again. Registered users who want to change the
- game settings should do so PRIOR to going to the "SAVE SETTINGS"
- command.
-
- 5. Edit the Key.DAT file. Line #1 should be the sysops name,
- Line #2 should be the name of the using BBS, do NOT change or
- edit line #3.
-
- 6. To insure proper multi-node use DOS SHARE must be loaded
- prior to the game and prior to DESQview.
-
- 7. In order to run the game program online the following
- parameters may be used.
-
- "/Bxxxxx" This tells GAME.EXE to lock its baud rate at
- xxxxx. In order to get the most efficiency out of a high speed
- error correcting modem (9600 baud or above), you may lock the baud
- rate to a speed higher than what the caller is actually using.
- By locking the baud to say 38,400, the modem can compress text data
- that is being sent and achieve a baud rate much higher than the
- actual transmission rate.
- This will lock the baud rate at the same value for all nodes that
- use this command line. If you perfer a more selective way to lock
- baud use 'LOCKBAUD' command in the GAME.CTL file.
-
- "/Cx" (where x is 1..4) This specifies a comport number.
- Some bbs software does not create door information files (dropfiles)
- that contain the comport number. If your bbs does have a comport
- listed in the dropfile then there is no need for this parameter.
- The default is comport 0, local mode.
-
- "/E" - Expanded Memory Specification If your machine has over one
- megabyte of memory, then you may have some available. GAME.EXE can
- utilize EMS to improve game performance and reduce conventional
- memory requirements.
- This command will tell GAME.EXE to use EMS memory to hold its
- overlay buffer. Otherwise disc area may be used to hold this buffer.
- This needs a memory manager and when enabled and is compatible with
- DESQview. Default is NOT to use available EMS.
-
- "/F" This is a generic maintenance mode. It logs
- into the game with the name "SYSTEM MAINTENANCE" in local mode.
-
- "/H" This is a generic maintenance mode. It logs
- into the game with the name "SYSTEM MAINTENANCE" in local mode.
-
- "/L" This tells GAME.EXE to load up in LOCAL mode.
- This is good for testing or when a sysop just wants to "try out" the
- door without messing with his BBS setup. The "/L" mode will ask the
- user for his name and run the door in local mode.
-
- "/Nx" (where x is 1..9) This specifies a "node number".
- Some bbs software support multinode environments in which you must
- know the node number of the drop file to use. For example, RBBS-PC
- uses DORINFOx.DEF. If you specified "/N2" then GAME.EXE would use
- DORINFO2.DEF.
-
- "/Mx" (where x is up to 2 filename acceptable characters)
- Used to specify one of Multiple control files. If you have created
- more than one GAME.CTL file (GAME1.CTL, GAME2.CTL, etc.) for each
- node or network PC then you can select the one you want by using
- the /M parm.
- Example: "/M2" will force GAME.EXE to use GAME2.ctl.
-
- "/Pyyy" This specifies the path to the drop files.
- For example, "/PC:\WILDCAT\WCWORK\NODE1" would tell GAME.EXE to
- look for the drop file in C:\WILDCAT\WCWORK\NODE1. If this is left
- out the program assumes the drop file is local.
-
- "/R" To force local RIP for the sysop. Used only if the program
- has RipLink built in and the door supports RIP. Use AFTER the
- /L parameter if you are using the door in local mode.
-
- "/V" This command will tell GAME.EXE not to show any display
- on the local screen. Only a colored screen and a message will be
- displayed. The cursor will not move as it will be turned off.
- Saves a little processing on multi-tasking systems.
-
- "/W" This flags the program that a network is present even
- though no multitaskers are detected. This is useful if the door is
- run on a network such as Novell that doesn't use multitaskers.
-
-
- COMMON ERRORS
- 003 File path not found. Check to make sure the game
- directory is correctly named as GAMEDIR.
- 201 Files not found. Check to make sure that all required
- games files are in the GAMEDIR directory.
-
- 8. Install the door into your BBS software (see your BBS
- software documentation for more information). A batch file is
- normally used to do this. To run the program just have your
- batch file change to the GAMEDIR directory and run GAME.EXE -
- Thats all there is to it! Three different batch files sample
- are included to help you run the game. These are included with
- the game for editing and your use. Remember when writing the
- batch routines for my games you must ensure that the game is
- run from it's home directory AND that the game knows where to
- find the drop file. Satisfy these two requirements and you
- should have no problems running the game as long as the other
- setup criteria has been met. For dorinfo systems try using the
- following:
-
- Sample Batch File
- -----------------
-
- COPY DORINFOx.DEF \RBBS\DOORS\GAMEDIR\*.*
- CD \RBBS\DOORS\GAMEDIR
- GAME x <-=- NODE number !!DO NOT USE "x"!!
- del dorinfox.def
- CD \WC30
-
- --> Please note that you replace the "x" with the appropriate
- node number. Ex: Dorinfo1.def ; Dorinfo2.def ; etc...
-
-
- 9. If you would like a score bulletin just have the game
- batch file copy the *SCORE.DAT file to wherever you have your
- bulletins. Example:
-
- Copy C:\WC30\DOORS\GAMEDIR\*SCORE.DAT C:\WC30\BULL\BULL11.BBS
-
- Please note that NO *SCORE.DAT file will be generated UNTIL a
- player completes a game and has better then a zero (0) score.
- If the first player quits BEFORE finishing the game the file
- will not be created.
-
- 10. If you would like the news file to become a bulletin just
- have the game batch file copy the NEWS.DAT and/or OLDNEWS.DAT
- file to wherever you have your bulletins. Example:
-
- Copy C:\WC30\DOORS\GOC\NEWS.DAT C:\WC30\BULL\BULL12.BBS
-
- 11. Surprise! There is NO separate daily maintenance to be
- performed. The first player of each day will automatically run
- the built in maintenance routines.
-
-
- RESTRICTIONS ON THE UNREGISTERED GAME
- -------------------------------------
- Until the game is registered the following restrictions are
- in effect:
-
- a. There will be a slight delay experienced by players at the
- beginning of the game.
-
- b. You cannot alter game settings in the SETUP.EXE program.
- You can only use the defaults. It is still possible to SEE
- the settings, just not change them.
-
- c. Registering the game disables both of the above and allows
- you to alter virtually all the game settings using the
- SETUP.EXE program.
-
- d. Once you are registered any future updates can be obtained
- free through my BBS and my upgrades are ALWAYS easy to
- implement!
-
- e. I am always improving my games - so check my BBS for a
- more current version.
-
- WHAT TO DO IF THERE ARE PROBLEMS
- --------------------------------
-
- Every effort is made to ensure that the game runs correctly
- before it leaves my BBS as Shareware. If you are experiencing
- problems please do the following BEFORE calling me:
-
- 1. Read ALL the SYSOP.DOC to ensure you have setup the program
- and have met all the program requirements.
-
- 2. Use the B4UASK.DOC as a checklist to ensure that you have
- not done anything wrong.
-
-
- Multinode use
- -------------
- This game supports multinode use and provides automatic
- multi-tasker support (time slice releasing) for a wide variety
- of multi-taskers.
-
- Common Problems (Locked Bauds, High Speed modems, etc)
- ------------------------------------------------------
-
- 1. The game does NOT require a fossil driver to run.
-
- 2. If you are running a high speed modem (9600 baud or above),
- then I suggest you run your bbs/mailer/doors at a locked baud
- rate. On high speed error correcting modems, locking the baud
- rate will have a noticeable increase on the speed of text that
- is sent. It's beyond the scope of this document to discuss
- configuring your BBS and mailer for a locked baud rate; you may
- wish to consult those docs for information on that. Here are a
- few things to keep in mind when setting up GAME with a locked
- baud rate:
-
- a. When using a locked baud rate, I highly recommend
- using a FOSSIL driver. This game will work at high
- speeds without one though. BNU is a good fossil driver
- which can even be loaded and unloaded before and after
- you run this game.
-
- b. If you are using a fossil, then make sure to tell the
- fossil that the port is locked. For BNU, to lock com1:
- at 38,400, you would use something like "L0=38400" on
- BNU's command line.
-
- c. If you lock the baud for one program, it must be
- locked for everything. You can't lock the baud for just
- this game, but not your BBS/mailer.
-
- d. You may need to use the /B switch on the game.exe
- Command line to specify the locked baud rate. For
- 19,200 this would be "/B19200" and for 38,400 this
- would be "/B38400". Please note there is no space
- between the "/B" and the baud rate.
-
- 3. What follows is some information on possible strange
- situations that may occur:
-
- a. Low speed users can play the game, but high speed
- users get garbage.
-
- - If you are not using the DORINFOx.DEF or
- DOOR.SYS drop file then you may wish to find a
- converter program to convert whatever drop file
- your BBS produces to the DORINFOx.DEF or DOOR.SYS
- format and tell game.exe to use that.
-
- Several converter programs are readily available
- on most BBS systems. CallDoor is a good one if you
- can find it. I have it on my BBS for download if
- you need it.
-
- b. The game hangs up when a user enters the game.
-
- - Sounds like the game is getting the wrong baud
- rate somehow. Try switching over to the DOOR.SYS
- drop file method if possible.
-
- c. Text and screens are getting cut off.
-
- - If you are running with a locked baud, then this
- could be caused by some sort of FLOW CONTROL
- problem. Try using a fossil if you aren't already.
-
- d. If you're using something other than the DOOR.SYS
- drop file, then I always suggest trying to use
- DOOR.SYS if possible. It is the most reliable method
- and has had the most testing. If that is not possible
- try DORINFOx.DEF as an alternative.
-
- e. A door locks up node 1. This can happen with fossils
- or the internal communications routines because it
- uses the default comport of 1 when NONE is found in
- the dropfile or game.ctl file. To correct this make
- sure the right port is shown in the dropfile OR
- game.ctl file.
-
- f. ANSI is reflected correctly on the local screen but
- the user is getting garbage. Assuming the user has
- ANSI installed then most likely the problem is at
- your end. First make sure you have configured the
- game.ctl file to show the correct locked port rate.
- Second make sure the dropfile is passing the locked
- port rate INSTEAD of the actual conncet rate. If it
- is not passing the locked port rate then you may
- need to use a different dropfile format OR use a
- dropfile converter program to change the line to
- show the locked port rate INSTEAD of the actual
- connect rate.
-
- "Corrupted" data files
- ----------------------
- It is possible that something could happen to your game
- data file. A power outage, game crash, or other event could
- damage the data files. If you get one of these messages,
- then the best thing to do is run the SETUP.EXE program to
- reset the game.
-
-
- CREDITS:
- --------
- This relatively small section is just to recognize the
- GOOD people who have made this door a possibility.
-
- The DDPlus Team - Thanks to Scott Baker, Steve Lorenz,
- Bob Dalton, Andy Stewart, Tom Morgan
- and other contributors for that great
- turbo pascal door kit. If you ever
- want to make a door product for use
- with BBS's then this is the kit to get!
-
- DESQview is a registered trademark of Quarterdeck Office Systems.
- Doordriver kit is proprietary software by Scott Baker.
- Ripscript & Ripterm are registered trademarks of TeleGrafix
- Communications.
-
- Where to reach me
- -----------------
-
- I can usually be reached at my BBS system, which should be
- listed in the section entitled "registration" which is below.
- I also habitually monitor ALL door related echos in the FIDO
- Net System.
-
-
- Registration
- ------------
- If you or your users enjoy this game, then please register it.
- Information on price and how to register is shown on the
- enclosed REGISTER.FRM. Registration will disable the delay,
- allow additional options and entitle you to life time support
- through my BBS. BBS Support includes unlimited free updates
- and upgrades (not like some door game authors who charge for
- major upgrades/updates!) through my BBS and access to the game
- support conference on my BBS. To register this game just print
- out the registration form (REGISTER.FRM) file included with the
- game and send it with your check or money order to:
-
- Robert A. Dalton
- 203 Old Farm Road
- Harrison, AR 72601
-
-
- HOW TO REACH ME BY MODEM
- ---------------------------
-
- The TANSTAFL BBS (USA)
- (501) 741-5699 (USR Dual- 2400 to 14400 baud)
- Fidonet 1:391/3010
-
- Reminder: You will be mailed a LETTER with your registration
- code. Just allow an appropriate amount of time (a week or two)
- after dropping your check in the mail for it to arrive to me
- and the code to be sent by mail back to you. If you need it
- sooner log onto my BBS, leave me a message telling me you
- mailed the registration and when I receive your check or money
- order I will post a private message on the BBS giving you the
- key code. If you do it this way please allow at least a week
- from the time you mail it to the time you call and get your
- code. If you go the BBS route you will ALSO receive a key code
- by mail. If you live in NORTH AMERICA I can also send your key
- via Netmail for an additional $1.00, if you would like, through
- the FIDO system (only). REMINDER: No disks are sent, if you need
- the most current version you must call OR freq my BBS for it.
-
- Bug Reports/Comments/Suggestions
- --------------------------------
- I have made every attempt to make sure the game is free of bugs,
- BUT the possibility always exists that one may have been missed
- by me or the playtesters. If you find a bug, or have a
- suggestion or comment to make which would make future versions
- better please print out the BUGRPT.FRM and mailer, fill it out,
- and send it to me. I read ALL of them and those people that
- lead me to find a bug or generate a better game will receive
- credit in the game documentation. PLEASE DO NOT NOTIFY ME OF
- PROBLEMS AND EXPECT ME TO FIX THEM IF YOU HAVE FAILED TO
- PROVIDE ME WITH THE BUGRPT.FRM AND OTHER INFORMATION I REQUIRE
- AS STATED IN THE B4UASK.DOC.
-
-
- FIDO INFORMATION
- ----------------
- My BBS supports file "freq"ing at 9600 baud or above. Just
- call 1:391/3010. I also carry a door library of over 350 of
- the all time best door games which I try to keep current.
- For a list of these doors just freq "DOORS". I am always adding
- new things to my games so most likely there will be a later
- version of the program available on my BBS then the one you
- have. For a current version of the game just freq the magic
- name shown in the catalog document which is in the game package.
- For a list of ALL my files just freq "TANSTAFL.ZIP". If you
- are a door game/program writer why not send me a copy of your
- game/program? If you have a more current version of a door
- then I have, please consider sending me a copy as a token of
- your appreciation for the service I offer at NO cost to you.
- Thanks!